![]() Undo_button = QtWidgets.Before and after: Autodesk’s old corporate logo, used by the company since 2013, and below it, its “strong, simple” replacement, intended to suggest a “brand synonymous with doing”.Īutodesk has rolled out a new brand system, including a new company logo, and a new corporate font, brand colours and design guidelines for websites, marketing material and merchandise. ![]() Window = QtWidgets.QMainWindow(parent=main_window) As a minimal example running in Max: from MaxPlus import GetQMaxMainWindowįrom PySide2 import QtCore, QtGui, QtWidgets However when in Python I am unable to access the icon as I would expect. Path of this control’s QIcon: MainUI\UndoĪvailable Files: Undo_24.png, Undo_30.png, Undo_36.png, Undo_48.png I can also confirm the path of the icon by using the code below and hovering over the toolbar undo button.ĬustomControlsOptions.PrintIconPaths = true I can access the icon as expected though Maxscript using the path and icon name. These files are found here …Ĭ:\Program Files\Autodesk\3ds Max 2018\UI_ln These are compiled Qt resource files and not text readable like the. It also tells me that the icons are stored in the “Light.rcc” and “Dark.rcc” files on disc. The Autodesk docs tell me that this icon exists, that it’s path is “MainUI” and the icon is “Undo” and it’s available in sizes 24, 30, 36 and 48. As an example, lets look at the humble Undo icon. I would like to access some of the existing icon images that Max uses in its UI, but am having trouble accessing them correctly. I am building a Qt UI in 3dsMax 2018 using PySide2, this ships with Max so is a pretty vanilla setup.
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